Coming Out of Mimiclandia
available now
"Kudos {to the team} on the adventure design. Although 5e stuff still feels clunky to me in general, your adventure was actually unique and interesting."
About the Adventure
When the players discover their prized possessions have been replaced with baby mimics, they’ll need to help these little creatures find their way home to Mother, the glamorous mimic matriarch. Along the way, they’ll travel to Mimiclandia, a bizarre, whimsical world where nothing is exactly as it seems, and will grapple with their own weaknesses in a series of challenges relying on their weakest stats. Their journeys together should prove to both the characters and their baby mimic buddies that being bent out of shape is sometimes the best way to find your truest self. Coming Out of Mimiclandia is a 5e D&D adventure designed for an adventuring party of 3-6 characters. We recommend starting your group at Level 3, but this adventure focuses on skill challenges (no combat necessary) so parties of any level can enjoy!
Meet the Writers
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he/they
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fairy
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strawberry enjoyer
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proper southern bell
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fey's honor
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berry sweet, berry strong
Alwyn
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she/they
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gnome
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mixed media artist
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a bit of a mess
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the arts-and-crafts friend
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thinks best upside-down
Gob
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he/him
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tiefling
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talent scout
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crowd pleaser
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best dressed
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lover of sparkles
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ready to make you a star
Panache
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they/them
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dwarf
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good sport
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cloud-gazer
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crafter of first-aid potions
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prone to taking tumbles
Scooter
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she/her
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specialty chef
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human (allegedly)
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hag (most certainly)
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independent business owner
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try her tarrasque tartare
Miss Stakes
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they/any
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mantisfolk
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easygoing
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ambidextrous
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hot dog connoisseur
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keeps it real
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synthwave enthusiast
St'e've
WATCH JESTHEHUMAN'S CHARITY STREAM
Note: This was a very parsed down and homebrew adjusted version of the adventure. However, it goes to show just how unique you can cater and maneuver the adventure to work for your party!